D’Art Center Classes
As Norfolk’s community art center, d’art center provides both youth and adult art education and classes. It also hosts exhibits that give the public a broader exposure to many local and national artists and provides programming and outreach through art in public spaces.
Sample a variety of majors offered at ArtCenter by crafting projects that explore the principles of each discipline. Prerequisite: Intro to Figure Drawing or by permission of an ArtCenter advisor.
Introduction to Graphic Design
Learn to express your creativity with this foundational course that introduces the visual language of flat design and space. This studio course explores composition, pattern making and illusory space as students develop self-expression and creative problem solving skills through the use of a variety of materials and techniques.
A continuation of Graphic Design Tools I, with a focus on the professional software applications used in the industry, Adobe Photoshop (color photo manipulation), Illustrator (drawing and design) and InDesign (page layout and design). This course will further explore the use and function of these essential graphic design programs while exploring advanced techniques and methods.
Gain a deeper understanding of the business aspects of being a working graphic designer. Identify and analyze client requirements, develop budgets and timelines, and create presentations. This is a studio-based course with frequent meetings to discuss and review progress. Prerequisite: ART 131.
Intro to Figure Drawing
Living in a busy city, it can be easy to lose track of the individual features and aspects that make up the human body. This class encourages artists of all experience levels to slow down and draw the musculature and unique features of diverse models in varying poses.
Through short demonstrations and instructor-individualized guidance, students will study techniques and methods of schematic figure drawing. Emphasis will be placed on understanding and sketching the fundamentals of line, shape, and value.
Learn how to use watercolors and watercolor pencils, creating washes and utilizing various techniques that create textural effects. This course introduces the student to a variety of traditional watercolor painting styles, while also developing an understanding of color theory and the fundamentals of drawing and composition.
Introduction to Animation
In this hands-on studio course students develop drawing skills specifically for use in animation. One, two and three point perspective, figure drawing, character rotations, use of tones, layouts and animatics are studied along with techniques for creating a cartoon or animated character.
This course is designed to expand students’ aesthetic sensibilities and perceptions of animation as an art form. A survey of animation from its roots to today’s independent animator-filmmakers is covered including both contemporary and historical examples.
Successful animation breathes life into motion through clear communication of thought, emotion or narrative. This class explores various methods of animation, from charcoal drawings to nontraditional approaches such as claymation and object/puppet animation. Narrative structure is discussed through storyboards. Capture software and professional editing are also introduced. Students produce collaborative and individual animations. 3 credits.
Introduction to Entertainment Design
Whether you’re bringing characters to life on the screen or constructing high-flying theme parks, ArtCenter’s bachelor’s degree in Entertainment Design will provide you with the technical tools, industry knowledge and Hollywood connections to craft an invigorating career. Build your portfolio with robust studio courses in the concepts, animation and game design tracks while exploring global perspectives on worldbuilding and storytelling with expansive humanities and arts electives.
Using digital and analog spaces, students will produce projects that utilize a range of narrative concepts from hybrid documentary and appropriation-based work to hyperlinked and modded games, virtual reality and physical media installations. Coursework will expand into social networking, chatrooms and online galleries while readings on site specificity by artists such as Janet Cardiff, Errol Morris, Spalding Gray and Werner Herzog will be mined for inspiration.
Work in cross-disciplinary teams with students majoring in illustration, game design and concept design to make entertaining, personal and socially relevant films and games. Through collaboration and iteration, you’ll gain professional studio experience that prepares you for the demands of the industry pipeline.